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Ancillary Chapters

Two ancillary chapters are provided here – one focusing on the C++ programming language and the other on Microsoft’s XNA game development framework and the C# programming language. The C++ chapter can actually be considered an ebook as it provides a systematic treatment of the C++ programming language. It lays down fundamental programming knowledge indispensable for any kind of software development. This ebook consists of a number of language specific programming topics, with each topic and section explained in a stepwise manner via code-based examples. The ancillary XNA chapter discusses the .Net Framework, the C# programming language, the XNA framework implementation and the XNA game studio integrated development environment. The chapter closes with a straightforward XNA framework application.

Click here for the ease-of-viewing flashpaper version of the C++ ebook.

Click here for the ease-of-viewing flashpaper version of the XNA chapter.

 

Click here for a downloadable PDF version of the C++ ebook.

Click here for a downloadable PDF version of the XNA chapter.

 

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